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These are a number of hostile plants I concepted and developed alongside the design team on Junkster. Each was intended to present a static but aware hazard for the player to overcome. The Gas Plant would release toxic gas if the player got too close; the Grapple Plant was an ambush predator that would use a version of the players own Multi-Tool to grab and consume them; the Shrapnel Plant presented a ranged, turret-like threat; and the Ordnance Plant was a parasite which would detonate the bomb it grows on if the player got too close.
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Callum Fowlie - Games Artist
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